Volume 17, Numbers 1-2 Gaming and Theory

General Articles

PAUL ALLEN MILLER
The Repeatable and the Unrepeatable: Žižek and the Future of the Humanities, or Assessing Socrates

SHARON O’DAIR
Clueless about Class in Academe

ANNIE McCLANAHAN
Future’s Shock: Plausibility, Preemption, and the Fiction of 9/11

PAUL YOUNGQUIST
Infotopia: A Report from the Future

BRIAN LENNON
distance@

ELISABETH MERMANN-JOZWIAK
Writing Mexico: Travel and Intercultural Encounter in Contemporary American Literature

Gaming and Theory

ANDREW BAERG
Governmentality, Neoliberalism, and the Digital Game

TAUEL HARPER
The Smooth Spaces of Play: Deleuze and the Emancipative Potential of Games

SANDY BALDWIN
Logging In and Getting Off: Login, Labor, Literature, and the Subject of the Net

SEB FRANKLIN
“We Need Radical Gameplay, Not Just Radical Graphics”: Towards a Contemporary Minor Practice in Computer Gaming

EDMUND ZAGORIN
Constructing the Ethical Limits of Play in Policy Debates

MELISSA MILTON-SMITH
Installing the Game: Gameplay in the Installation T_Visionarium

GAIL SHIVEL
World of Warcraft: The Murloc is the Message

IAN COOK
Theorising Schmitt’s Friend-Enemy through Deleuzian Folding and First-Person Shooters

SARAH CAMERON LOYD GREY
Dead Time: Aporias and Critical Videogaming

Forum

CHRISTIAN MORARU, MARCEL CORNIS-POPE, LIEDEKE PLATE, DOUWE FOKKEMA, AARON CHANDLER, MARJORIE PERLOFF, DOROTHY FIGUEIRA, and JEROME KLINKOWITZ
On Matei Calinescu, In Memorium

Interview

Theory Crossroads: Vincent B. Leitch in Conversation with Daniel Morris

Review Articles

WILLIAM V. SPANOS
Disclosing Enclosure

SOPHIA A. McCLENNEN
Young People Are No Longer at Risk: They Are the Risk

JOHN McGOWAN
War, Human Rights, and the American Left: Thoughts Inspired by Michael Bérubé’s The Left at War